Poker glossary
Every term you'll hear at a Texas Hold'em table, defined in plain English — no jargon explained with more jargon. These are the same zero-knowledge definitions Cardamoo's in-game lessons teach, one tap at a time.
The table & the deal
- Hand
- One round of play, from dealing the cards to someone winning the pot. Your "hand" also means your cards — the best five-card combination you can make.
- Chips
- The tokens you bet and win with. In Cardamoo, chips are for play only — they never have real-world value.
- Hole cards
- Your two secret cards. Only you can see them, and only you can use them.
- Community cards
- Shared cards dealt face-up in the middle. Everyone can use them to build their best hand.
- Board
- What players call the community cards as a group — "the board" is whatever is face-up on the table right now.
- Flop
- The first three community cards, dealt together face-up in the middle.
- Turn
- The fourth community card, dealt after the flop.
- River
- The fifth and final community card. After the river, no more cards are coming.
- Showdown
- The end of the hand. Everyone still in shows their cards, and the best five-card hand wins the pot.
- Pot
- The pile of chips in the middle of the table. The winner of the hand takes it all.
- Dealer button
- The D marker. It moves one seat around the table every hand, and the player on it acts last after the flop — the best seat in the game. See position.
- Small blind
- A small forced bet paid by the seat after the dealer button, before any cards are dealt. See blinds.
- Big blind
- A bigger forced bet — usually double the small blind — paid by the next seat along. It sets the price of entry for the hand.
- Position
- Where you sit compared to the dealer button. Acting after other players means you decide with more information.
- Suit
- The symbol on a card: spades ♠, hearts ♥, diamonds ♦, or clubs ♣. Every card has exactly one.
- Orbit
- One full lap of the dealer button around the table — every player posts each blind exactly once per orbit.
- Buy-in
- The chips you bring to the table when you sit down.
- Stack
- The chips you have in front of you at the table. Players often measure stacks in big blinds rather than raw chips.
- Heads-up
- A pot — or a whole game — with only two players left in it.
The actions
- Check
- Pass your turn without putting in chips. You can only check when nobody has bet in the current round.
- Bet
- Put chips into the pot when nobody else has this round. Everyone must at least match it to stay in.
- Call
- Match the chips someone else has bet, so you stay in the hand.
- Raise
- Bet more on top of someone else's bet. Everyone must match your new amount to stay in the hand.
- Fold
- Give up the hand. You lose the chips you already put in, but nothing more. See when to fold.
- All-in
- Betting every chip you have. You can't be forced out of the hand after this, but you can't win more from each player than you put in.
- Check-raise
- Checking first, then raising after someone behind you bets — a classic trap with a strong hand.
- Muck
- To throw your cards away without showing them — folded cards go "into the muck".
The hands
- High card
- No pair, no combination — your hand is only as good as its single highest card. The weakest kind of hand.
- Pair
- Two cards of the same value, like two kings.
- Two pair
- Two different pairs, like two kings and two nines.
- Three of a kind
- Three cards of the same value.
- Straight
- Five card values in a row, like 5-6-7-8-9. The suits can be mixed.
- Flush
- Five cards of the same suit — all hearts ♥, for example.
- Full house
- Three of a kind plus a pair, in one hand.
- Four of a kind
- All four cards of one value.
- Straight flush
- Five values in a row, all of the same suit.
- Royal flush
- The best possible hand: 10, Jack, Queen, King and Ace, all in one suit. See the full hand rankings.
- Kicker
- The highest card riding along with your made hand — when two players hold the same pair, the better kicker decides it.
- Split pot
- When the best hands are exactly equal, the pot is divided evenly between them.
- Side pot
- A separate pot created when someone is all-in — players with chips left keep betting into the side pot, which the all-in player can't win.
Table talk & strategy
- Draw
- A hand that is not complete yet — but one more card could turn it into something strong. See draws and outs.
- Flush draw
- Four cards of one suit. One more card of that suit makes a flush.
- Straight draw
- Four card values in a row. One more connecting card makes a straight.
- Outs
- The cards still hidden in the deck that would complete your draw.
- Value bet
- A bet made with a strong hand, hoping a weaker hand pays you off. See bet sizing.
- Bluff
- A bet made with a weak hand, meant to make better hands fold. See how to bluff.
- Monster
- Player slang for a very strong hand — one that is almost never beaten.
Learn the words at the table
Inside Cardamoo's lessons, every one of these terms is tappable the moment it appears — a plain definition right where you're reading, then the concept played out in a real hand.
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